Tekken Patch 3.33 - Balance adjustments, Fahkumram nerfs, skip feature

Posted by EQNX Gaming on

TEKKEN 7 PATCH 3.33 - BALANCE ADJUSTMENTS, FAHKUMRAM NERFS, SKIP FEATURE

Official TEKKEN 7: Patch 3.33 Notes
from Bandai Namco

TEKKEN 7:
The updated data Ver.3.33 is now released. Added features to PLAYER MATCH. Additionally, Battle balance adjustment for certain characters were made. Due to this, recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update.

Patch 3.33
  • Updates for PS4 ® / Xbox One / STEAM ® versions 
  • Added Player Match Skip Feature to skip your turn in SESSION ROOM
  • Added an indicator showing that a stage was randomly selected to VS screen, when RANDOM is selected at the stage selection.
  • Balance adjustments for Katarina, Lei, Zafina, Fahkumram

Official Balance Updates

TEKKEN 7 Patch 3.33 Balance Changes



Character Command Adjustment Notes
Katarina While crouching Attack would sometimes miss at close range, so hit box was increased.
Lei (By enemy's feet) during Play Dead  Attack would sometimes miss at close range, so hit box was increased.
Zafina Attack would sometimes miss at close range, so hit box was increased.
Fahkumram - Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
Fahkumram Opponents' low attacks would sometimes miss, so animation was adjusted.
Fahkumram Sidestep Opponents' mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
Fahkumram Sidestep
  • Opponents' mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sideways movement was greater than that of other characters, so animation was adjusted.
Fahkumram
  • Change the damage from 27 to 20.
  • Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Fahkumram
  • Change the damage from 19 to 15.
  • Decreased the range of the attack.
Fahkumram Decreased the distance between the character and the opponent when the move is guarded.
Fahkumram When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents' low attacks would often miss, so adjusted collision.
Fahkumram When performed at close range, opponents' low attacks would often miss, so adjusted collision.


Previous balance adjustments made in previous updates can be viewed here.




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